Dyna Man

The Bombastic Bruiser

Explode/Impact Type

Original Media: Mega Man (video game, DOS, 1990)


  1. Dyna Man
    1. Story
    2. Abilities
    3. Voice
      1. General Description
      2. Example Voice 1
      3. Example Voice 2
    4. Behind the Scenes
    5. Images

Story

One of the three “DOSBots”, a series of robots built by the same creator who see each other as brothers.

Dyna Man’s attitude could be compared to the “Id” of psychoanalytic theory; he tends to follow his instincts, and his instincts are mostly being rough, being tough, and blowing up stuff. If people close to him – especially his brothers, Volt Man or Sonic Man – are in danger, he’ll want to help them out ASAP, and heaven help you if you’re the one putting that person in danger.

That said, Dyna Man has a loose understanding of responsibility and control. He owes this not only to times when his recklessness actually got his brothers in more trouble, but also to his awareness that I tend to treat him as a “main” character in a sense, and like to use him in several contexts outside just The Chaos Zone.


Abilities

Nuclear Detonator

Not actually a nuclear weapon. Dyna Man throws a bundle of dynamite in an arc. The dynamite will explode either on contact with an opponent, or if Dyna Man remotely detonates it.

Explode Type

Explode Type

Nuclear Detonator image is from Mega Man (video game, DOS, 1990).

Dyna Bash

Dyna Man dashes forward with his shoulder and elbow in front of him. Creates an explosion on contact.

Explode Type
Impact Type

Explode/Impact Type

Foot Dive

Can only be used in mid-air. Dyna Man straightens his posture, and plummets to the ground either straight down or at a slight diagonal, his feet surrounded by a powerful surge of electricity.

Shadow Type
Electric Type

Shadow/Electric Type

Foot Dive image is from Marvel Super Heroes (video game, 1995).

Fantastic Blast

One of Dyna Man’s strongest abilities. Dyna Man throws a warhead wrapped in ofuda, creating a massive explosion imbued with magical energy.

Explode Type
Laser Type

Explode/Laser Type


Voice

General Description

Adult; slightly gruff, mostly when speaking louder; boisterous

Example Voice 1

Source: Puyo Puyo Tetris (video game, 2014)
Original Context: An alternate set of gameplay voice lines for the character “Ex”.

“Looks like it’s my turn!”
“Watch this!”
“Feel the rush!”
“(pained grunt)”
“I hate losing…!”

Example Voice 2

Source: Soulcalibur V (video game, 2012)
Original Context: The voice of the character “Z.W.E.I.”

“Come at me, with every bit of strength you’ve got!”
“Ready for pain?!”
“(chuckle)”
“Destroy!!”
“(pained grunt)”
“(pained yell)”

Behind the Scenes

Of the few Mega Man characters who don’t have extra bits of trivia or backstory revealed in side material, Dyna Man has always been one who’s fascinated me; seeing his large physique (uncommon for bomb-wielding characters in the series) and lack of visible cannons to shoot his weapons from, he always seemed to me like a boisterous fellow, and one who could demolish things bare-handed almost as well as he could with his arsenal. This basic idea of who Dyna Man could be is one that has lingered in my mind since the mid-late 2010s, and it’s an attitude I’ve pictured to make for a fun character. While my mention of using Dyna Man outside The Chaos Zone under “Story” has meaning in the writing (the fourth wall gets broken from time to time), it’s quite true, and Chaos Zone has just been a recent example of a long-time interest in a character I basically re-invented from barebones visuals and ideas.


Images

Dyna Man as he originally appeared in Mega Man (DOS).